

The downside of this thing is that any progress you make in the game can potentially be completely wiped out because of an update, if the game requires you to make a whole new character due to game updates, and you’re basically expected to accept that going in. In essence, you as the customer also get to be a part of the development process, as suggestions and bug reports you make can potentially improve or change the experience. What this means is that, while you can play it, the game is routinely updated with patches that implement new and modified content as additions and changes are made by Chucklefish. The answer to that question, it turns out, is “quite a bit,” and while there’s still a lot more Chucklefish has to add to the final product, what’s here so far indicates that the final product should be very promising indeed.ġ.) The first thing I should probably note here, for any prospective players looking to jump in of their own accord or because what they read here sounds promising, is that Starbound is essentially in a Beta period right now. As part of Steam’s newest efforts to allow players to play Beta versions of games and pay for them as they’re in development, Starbound is available for purchase, and since I’m a huge fan of Terraria, I thought I’d check it out and see just how much different it could be. Developer Chucklefish falls into the latter category with their upcoming release Starbound, though their solution to the “expanding the concept” is less “make it a whole new experience” and more “make it bigger, MUCH BIGGER.” You could be forgiven for thinking that Starbound is basically just “ Terraria IIIIIIN SPAAAAACE!” because at first glance, that’s sure what it seems like. While a lot of games that are trying to do the concept are basically screaming “ME TOO!” and hoping to generate interest, a few, like Don’t Starve, are trying to take the idea in different directions to expand the concept and make it sing.

With the success of Minecraft and Terraria on the PC, it was inevitable that more people would try to get into the act of making games where you start with nothing in a procedurally generated world and become God-King through lots of building and crafting. Warning: A non-numeric value encountered in /nfs/c12/h02/mnt/222827/domains//html/wp-includes/functions.php on line 64
